The perhaps most important ones are the signals and slots mechanism, the run-time type information (RTTI), and the dynamic property system. The first feature, signals and slots, is the main reason for introducing the MOC system and is also a big subject on its own. Therefore, a whole post will be dedicated to it; look for the next post in the.
Trolltech| Documentation| Qt Quarterly |
Dynamic Signals and Slots |
by Eskil Abrahamsen Blomfeldt |
Signals and slots are declared at compile-time, and normally youcannot add new signals and slots to a meta-object at run-time. Insome situations, it is useful to extend a meta-object while anapplication is running to obtain truly dynamic functioninvocation and introspection.
The need for the dynamic addition of signals and slots arises when bindinga script interpreter, such as Qt Script for Applications (QSA), to theC++ code in your application. In QSA, it is possible to use Qt'smeta-object system to communicate between objects created in theC++ code and objects created in a script. Qt 4's meta-object systemmakes this sort of extension possible, with a little bit of hackery.
This article will get you started writing a dynamic signals and slotsbinding layer for Qt 4. We will review an abstract base class,DynamicQObject, that offers the required functionality.The 'mini-framework' presented here can serve as afoundation for doing more advanced extensions of Qt's meta-objectsystem.
Expanding the Q_OBJECT Macro |
Any QObject subclass that declares signals andslots must contain the Q_OBJECT macroin its definition. This is a magic macro that expands to a set of privatedeclarations:
Q_OBJECT is 'magic' becauseqmake and mocwill recognize it and automagically generate code for the class's meta-objectduring compilation of the project.
We want to write a DynamicQObject class that mimics part of thebehavior of the moc but that does not limit us to staticallydeclared signals and slots. Since we need to prevent the moc fromcompiling our class, we can't use theQ_OBJECT macro; instead, wewill copy its definition and insert it into our code.
The Q_OBJECT macro is defined insrc/corelib/kernel/qobjectdefs.h (which is included by<QObject>). It declares a number of functions that must bereimplemented to fully support Qt's meta-object system. For thepurposes of this article, it will be sufficient to reimplement just oneof these functions:
When a signal is emitted, Qt uses qt_metacall() to invoke theslots connected to the signal. The first parameter, call, is thenset to QMetaObject::InvokeMetaMethod.(The qt_metacall() function is also used for other types of accessto the meta-object, such as setting or getting properties.)
The second parameter is an index that uniquely identifies a signal orslot in the hierarchy of classes inherited by the current object. Thelast parameter is an array that contains pointers to arguments,preceded by a pointer to the location where the return value shouldbe placed (if any).
The DynamicQObject Class Definition |
Here's the definition of the DynamicQObject class:
The intended usage pattern of DynamicQObject involves subclassingit and adding some functionality. Whenever we add a slot to anobject, we would expect this slot to execute code when it is called.Since this part of the mechanism is dependent on the language towhich we want to bind, it must be implemented in a subclass.
The pure virtual function createSlot() returns an instance ofan appropriate subclass of the abstract class DynamicSlot thathandles function invocation for your specific language binding.DynamicSlot is defined as follows:
DynamicSlot subclasses must reimplement the call() functionto handle a slot invocation. The arguments array's first entry isa pointer to a location where we can put the return value. Thispointer is null if the signal's return type is void.
The rest of the array contains pointers to arguments passed to theslot, in order of declaration. We must cast these pointers tothe correct data types before we can use them. For example, if theslot expects a parameter of type int as its first parameter, thefollowing code would be safe:
Implementation of connectDynamicSlot() |
The connectDynamicSlot() function connects a static signaldeclared in an arbitrary QObject instance toa dynamic slot in the current DynamicQObject instance. The functiontakes a pointer to the sender object (the receiver is always this)and the signatures of the signal and slot. The function returns falseon error.
The first step is to normalize the signatures passed to the function.This will remove meaningless whitespace in the signatures, making itpossible for us to recognize them. Then, we check whether thesignatures are compatible, to avoid crashes later.
If the argument lists are compatible for the two functions, wecan start resolving the signal and slot indexes. The signal isresolved using introspection into the providedQObject object. If the signal was not found,we return false.
Resolving the (dynamic) slot is a bit more work:
We check whether the slot signature has been registered before in thesame DynamicQObject instance. If it hasn't, we add it to our listof dynamic slots.
We use aQHash<QByteArray, int>called slotIndices and aQList<DynamicSlot *> calledslotList to store the information needed for the dynamic slots.
Finally, we register the connection with Qt's meta-object system.When we notify Qt about the connection, we must add the number ofmethods inherited from QObject to our slotId.
The connectDynamicSignal() function is very similar toconnectDynamicSlot(), so we won't review it here.
Implementation of qt_metacall() |
Qt's meta-object system uses the qt_metacall() function to accessthe meta-information for a particular QObjectobject (its signals, slots, properties, etc.).
Since the call may indicate access to the meta-object of theQObject base class, we must start by callingQObject's implementation of the function.This call will return a new identifier for the slot, indexing the methods inthe upper part of the current object's class hierarchy (the current classand its subclasses).
If the QObject::qt_metacall() callreturns -1, this means that the metacall has been handled byQObject and that there is nothing to do.In that case, we return immediately. Similarly, if the metacall isn't a slotinvocation, we follow QObject's conventionand return an identifier that can be handled by a subclass.
In the case of a slot invocation, the identifier must be a valididentifier for the DynamicQObject object. We don't allowsubclasses to declare their own signals and slots.
If all goes well, we invoke the specified slot (usingDynamicSlot::call()) and return -1 to indicate that themetacall has been processed.
Implementation of emitDynamicSignal() |
The last function we need to review is emitDynamicSignal(), whichtakes a dynamic signal signature and an array of arguments. The functionnormalizes the signature then emits the signal, invoking any slotsconnected to it.
The arguments array can be assumed to contain valid pointers. A simpleexample of how to do this can be found in the accompanying example'ssource code, but as a general rule,QMetaType::construct() isyour friend when you are doing more advanced bindings.
If the (dynamic) signal exists (i.e., it has been connected to aslot), the function simply usesQMetaObject::activate() to tellQt's meta-object system that a signal is being emitted. It returnstrue if the signal has previously been connected to a slot;otherwise it returns false.
Pitfalls and Pointers |
Having explained the architecture of this simple framework, I'd liketo conclude by explaining what the framework doesn't do and howyou can expand on it or improve it to suit your needs.
- Only a subset of the features in Qt's meta-object system is supported by DynamicQObject. Ideally, we would reimplement all the functions declared by the Q_OBJECT macro.
- Declaring new signals and slots in DynamicQObject subclasses will cause an application to crash. The reason for this is that the meta-object system expects the number of methods declared in a meta-object to be static. A safer workaround would be to use a different pattern than inheritance to employ dynamic signals and slots.
- The framework is sensitive to misspellings. For instance, if you try to connect two distinct signals to the same dynamic slot and misspell the signature of the slot in one of the connect calls, the framework will create two separate slots instead of indicating a failure. To handle this in a safer way, you could implement a register() function and require the user to register each signal and slot before connecting to them.
- The framework cannot handle connections where both the signals and the slot are dynamic. This can easily be written as an extension of the DynamicQObject class.
- Removing connections is not possible with the current framework. This can easily be implemented in a similar way to establishing connections. Make sure not to change the order of entries in slotList, because the list is indexed by slot ID.
- In real-world applications, you may need to do type conversions before passing parameters between functions declared in scripts and functions declared in C++. The DynamicQObject class can be expanded to handle this in a general way by declaring a set of virtual functions that can be reimplemented for different bindings.
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Signals and slots are used for communication between objects. Thesignal/slot mechanism is a central feature of Qt and probably thepart that differs most from other toolkits.
In GUI programming we often want a change in one widget to be notifiedto another widget. More generally, we want objects of any kind to beable to communicate with one another. For example if we were parsingan XML file we might want to notify a list view that we're using torepresent the XML file's structure whenever we encounter a new tag.
Older toolkits achieve this kind of communication using callbacks. Acallback is a pointer to a function, so if you want a processingfunction to notify you about some event you pass a pointer to anotherfunction (the callback) to the processing function. The processingfunction then calls the callback when appropriate. Callbacks have twofundamental flaws. Firstly they are not type safe. We can never becertain that the processing function will call the callback with thecorrect arguments. Secondly the callback is strongly coupled to theprocessing function since the processing function must know whichcallback to call.
An abstract view of some signals and slots connections
In Qt we have an alternative to the callback technique. We use signalsand slots. A signal is emitted when a particular event occurs. Qt'swidgets have many pre-defined signals, but we can always subclass toadd our own. A slot is a function that is called in reponse to aparticular signal. Qt's widgets have many pre-defined slots, but it iscommon practice to add your own slots so that you can handle thesignals that you are interested in.
The signals and slots mechanism is type safe: the signature of asignal must match the signature of the receiving slot. (In fact a slotmay have a shorter signature than the signal it receives because itcan ignore extra arguments.) Since the signatures are compatible, thecompiler can help us detect type mismatches. Signals and slots areloosely coupled: a class which emits a signal neither knows nor careswhich slots receive the signal. Qt's signals and slots mechanismensures that if you connect a signal to a slot, the slot will becalled with the signal's parameters at the right time. Signals andslots can take any number of arguments of any type. They arecompletely typesafe: no more callback core dumps!
All classes that inherit from QObject or one of its subclasses(e.g. QWidget) can contain signals and slots. Signals are emitted byobjects when they change their state in a way that may be interestingto the outside world. This is all the object does to communicate. Itdoes not know or care whether anything is receiving the signals itemits. This is true information encapsulation, and ensures that theobject can be used as a software component.
An example of signals and slots connections
Slots can be used for receiving signals, but they are also normalmember functions. Just as an object does not know if anything receivesits signals, a slot does not know if it has any signals connected toit. This ensures that truly independent components can be created withQt.
You can connect as many signals as you want to a single slot, and asignal can be connected to as many slots as you desire. It is evenpossible to connect a signal directly to another signal. (This willemit the second signal immediately whenever the first is emitted.)
Together, signals and slots make up a powerful component programmingmechanism.
A Small Example
A minimal C++ class declaration might read:
A small Qt class might read:
This class has the same internal state, and public methods to access thestate, but in addition it has support for component programming usingsignals and slots: this class can tell the outside world that its statehas changed by emitting a signal, valueChanged(), and it hasa slot which other objects can send signals to. https://golflyer.netlify.app/does-degree-program-with-available-slot-mean.html.
All classes that contain signals or slots must mention Q_OBJECT intheir declaration.
Slots are implemented by the application programmer.Here is a possible implementation of Foo::setValue():
The line emit valueChanged(v) emits the signalvalueChanged from the object. As you can see, you emit asignal by using emit signal(arguments).
Here is one way to connect two of these objects together:
Calling a.setValue(79) will make a emit a valueChanged()signal, which b will receive in its setValue() slot,i.e. b.setValue(79) is called. b will then, in turn,emit the same valueChanged() signal, but since no slot has beenconnected to b's valueChanged() signal, nothing happens (thesignal is ignored).
Note that the setValue() function sets the value and emitsthe signal only if v != val. This prevents infinite loopingin the case of cyclic connections (e.g. if b.valueChanged()were connected to a.setValue()).
A signal is emitted for every connection you make, so if youduplicate a connection, two signals will be emitted. You can alwaysbreak a connection using QObject::disconnect().
This example illustrates that objects can work together without knowingabout each other, as long as there is someone around to set up aconnection between them initially.
The preprocessor changes or removes the signals, slots andemit keywords so that the compiler is presented with standard C++.
Run the moc on class definitions that containsignals or slots. This produces a C++ source file which should be compiledand linked with the other object files for the application. If you useqmake, the makefile rules toautomatically invoke the moc will be added toyour makefile for you.
Signals
Signals are emitted by an object when its internal state has changedin some way that might be interesting to the object's client or owner.Only the class that defines a signal and its subclasses can emit thesignal.
A list box, for example, emits both clicked() andcurrentChanged() signals. Most objects will probably only beinterested in currentChanged() which gives the current list itemwhether the user clicked it or used the arrow keys to move to it. Butsome objects may only want to know which item was clicked. If thesignal is interesting to two different objects you just connect thesignal to slots in both objects.
When a signal is emitted, the slots connected to it are executedimmediately, just like a normal function call. The signal/slotmechanism is totally independent of any GUI event loop. Theemit will return when all slots have returned.
If several slots are connected to one signal, the slots will beexecuted one after the other, in an arbitrary order, when the signalis emitted.
Signals are automatically generated by the mocand must not be implemented in the .cpp file. They can never havereturn types (i.e. use void).
A note about arguments. Our experience shows that signals and slotsare more reusable if they do not use special types. If QScrollBar::valueChanged() were to use a special type such as thehypothetical QRangeControl::Range, it could only be connected toslots designed specifically for QRangeControl. Something as simple asthe program in Tutorial #1 part 5would be impossible.
Slots
A slot is called when a signal connected to it is emitted. Slots arenormal C++ functions and can be called normally; their only specialfeature is that signals can be connected to them. A slot's argumentscannot have default values, and, like signals, it is rarely wise touse your own custom types for slot arguments.
Since slots are normal member functions with just a little extraspice, they have access rights like ordinary member functions. Aslot's access right determines who can connect to it:
A public slots section contains slots that anyone can connectsignals to. This is very useful for component programming: you createobjects that know nothing about each other, connect their signals andslots so that information is passed correctly, and, like a modelrailway, turn it on and leave it running.
A protected slots section contains slots that this class and itssubclasses may connect signals to. This is intended for slots that arepart of the class's implementation rather than its interface to therest of the world.
A private slots section contains slots that only the class itselfmay connect signals to. This is intended for very tightly connectedclasses, where even subclasses aren't trusted to get the connectionsright.
You can also define slots to be virtual, which we have found quiteuseful in practice. Casino near me orlando fl.
The signals and slots mechanism is efficient, but not quite as fast as'real' callbacks. Signals and slots are slightly slower because of theincreased flexibility they provide, although the difference for realapplications is insignificant. In general, emitting a signal that isconnected to some slots, is approximately ten times slower thancalling the receivers directly, with non-virtual function calls. Thisis the overhead required to locate the connection object, to safelyiterate over all connections (i.e. checking that subsequent receivershave not been destroyed during the emission) and to marshall anyparameters in a generic fashion. While ten non-virtual function callsmay sound like a lot, it's much less overhead than any 'new' or'delete' operation, for example. As soon as you perform a string,vector or list operation that behind the scene requires 'new' or'delete', the signals and slots overhead is only responsible for avery small proportion of the complete function call costs. The same istrue whenever you do a system call in a slot; or indirectly call morethan ten functions. On an i586-500, you can emit around 2,000,000signals per second connected to one receiver, or around 1,200,000 persecond connected to two receivers. The simplicity and flexibility ofthe signals and slots mechanism is well worth the overhead, which yourusers won't even notice.
Meta Object Information
The meta object compiler (moc) parses the classdeclaration in a C++ file and generates C++ code that initializes themeta object. The meta object contains the names of all the signal andslot members, as well as pointers to these functions. (For moreinformation on Qt's Meta Object System, see Whydoesn't Qt use templates for signals and slots?.)
The meta object contains additional information such as the object's class name. You can also check if an objectinherits a specific class, for example:
A Real Example
Qt Signal Example
Here is a simple commented example (code fragments from qlcdnumber.h ).
QLCDNumber inherits QObject, which has most of the signal/slotknowledge, via QFrame and QWidget, and #include's the relevantdeclarations.
Signals And Slots Qt
Q_OBJECT is expanded by the preprocessor to declare several memberfunctions that are implemented by the moc; if you get compiler errorsalong the lines of 'virtual function QButton::className not defined'you have probably forgotten to run the moc or toinclude the moc output in the link command.
It's not obviously relevant to the moc, but if you inherit QWidget youalmost certainly want to have the parent and namearguments in your constructors, and pass them to the parentconstructor.
Some destructors and member functions are omitted here; the mocignores member functions.
QLCDNumber emits a signal when it is asked to show an impossiblevalue.
If you don't care about overflow, or you know that overflow cannotoccur, you can ignore the overflow() signal, i.e. don't connect it toany slot.
If, on the other hand, you want to call two different error functionswhen the number overflows, simply connect the signal to two differentslots. Qt will call both (in arbitrary order).
A slot is a receiving function, used to get information about statechanges in other widgets. QLCDNumber uses it, as the code aboveindicates, to set the displayed number. Since display() is partof the class's interface with the rest of the program, the slot ispublic.
Qt Connect Signal Slot
Several of the example programs connect the newValue() signal of aQScrollBar to the display() slot, so the LCD number continuously showsthe value of the scroll bar.
Note that display() is overloaded; Qt will select the appropriate versionwhen you connect a signal to the slot. With callbacks, you'd have to findfive different names and keep track of the types yourself.
C++ Qt Signal Slot
Some irrelevant member functions have been omitted from thisexample.